User experience Why I’m betting big on Web 3.0 Web 3.0 ≡ version 3 of the internet. The simplest way to identify the difference between Web 1. 2. 3 is: 1. Read 2. Read / Write 3. Read / Write / Own Like many people who first dabble into blockchain and crypto there is an invisible event horizon you will inevitably surpass
User experience Day 5: Transitions Based on the prototypes we came up with on Day 4, we can really start to create a realistic-looking flow from the splash screen all the way to some specific data points in a particular destination. This would almost be enough to qualify as our first MVP (minimal viable product)
User experience Day 4: Prototyping Today we start to visualise all of the work we've done so far. Using the sketches, user flow and data points as a reference to achieve the goal we set out to tackle right at the beginning of the project: > A simple, easily navigable application for digital
User experience Day 3: Wireframing We've got a lot done already. The foundation of the app in terms of data points and user flows are fine for now. We can use these to start piecing together some rough sketches and feature ideas Today is all about working hard to put as much down
User experience Day 2: User flows Now we've kicked off this project with the initial ideation phase [https://darcey.io/im-designing-an-app-in-5-days/], it's time to get a rough outline of a high-level user flow. This will give us a loose framework to start sketching ideas and understanding the overarching architecture. At this stage,
User experience I'm designing an app in 5 days I'm an advocate for doing stuff instead of talking about stuff. I always have been and always will be. Which is the main reason I hate meetings and is the sole reason why I'm designing an app in 5 days. Day 1: The idea Today I
User experience Incremental changes to a mediocre product, will end in its demise Product design is becoming more of an intensely fierce and competitive production. We’re living in a world today where there are thousands of small, agile companies with the single focused aim of being ‘disruptive players’within their dedicated industry. Ultimately, in order to come even close to this competition
User experience UX Essentials: Fitt’s Law Many people perceive user interface design to be more of an art, opposed to a science. However, Fitt’s law [https://www.researchgate.net/publication/255638674_Evaluation_of_Mouse_and_Touch_Input_for_a_Tabletop_Display_Using_Fitts%27_Reciprocal_Tapping_Task?_sg=biaGFvXLuFeRJWrcwt2496dpX5sXzobZTRjTtBgbNjFrASRLp_3mEmxqBlVPcPCdTH7OWmUrBw] is a mathematical equation which
User experience The user experience of urban planning Modern metropolises Modern metropolises are often divided into a grid system of single use zones with the perceived benefit of efficiency and functionalism. Apartment blocks, shopping malls, business parks and leisure areas are built and subsequently connected to each other by various means of transportation. Regardless of the perceived efficiency